February 2012
7 posts
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Apple Releases Developer's Guide for Newbie iOS... →
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The unforeseen cost, of course, is that those extra features hurt usability.
...
– RODERICK MCMULLEN
And that goes for everything. The packaging is a part of the user experience, the customer service is a part of the user experience, the instructions are a part of the user experience, the purchasing, and of course, using the product is a part of the user experience. It’s not a...
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Being a Web designer & not considering speed/performance is like being a...
– @lukew (via uxrave)
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The Digital Living Room: Sony's new CEO gets UX... →
diglr:
From the Wall Street Journal:
New Sony CEO Kazuo Hirai described his strategic goal as teaching the company’s 168,000 employees that past successes in manufacturing must be replaced by selling the harder to quantify ‘user experience’.
The world has moved on, he said, “We can’t just continue to…
January 2012
6 posts
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You‘ve got to start with the customer experience and work back toward the...
– Steve Jobs, May 1997, World Wide Developers Conference (via jenquinlan)
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pstonier:
Aarron Walter covers not only how users benefit from bringing emotion into design, but also the business case.
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A wealth of information creates a poverty of attention.
– Herbert Simon 1978 Nobel Prize winner in Economics. I love this quote. In our world of information overload, this quote explains the reason to have a clear message and good visual hierarchy in any product design today. (via gregmelander)
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The Back Story for the $300 Million Button →
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December 2011
3 posts
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UX, UI Patterns libraries
35e8:
http://ui-patterns.com/
http://patterntap.com/
http://patternry.com/
http://www.flickr.com/groups/uxpatterns/
http://www.smileycat.com/design_elements/
http://quince.infragistics.com/#/Main
http://developer.yahoo.com/ypatterns/about/libraries.html
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Usability clears the way for a good experience by eliminating troublesome...
– Stephen P. Anderson (Seductive Interaction Design)
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Best Free UI PSDs of 2011 →
November 2011
6 posts
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I don’t want a mobile site on my phone. I want the same site adapted to my...
– Bob Kepford (via wtf-mobile-web)
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A Brief Rant on the Future of Interaction Design →
weloveux:
Incredibly insightful article, which I’d have to say I agree with for the most part. As a more “illustrative” type of artist, I have personally despised the “glassy” feel the article speaks of, compared to something as subtle as the grip of a pencil drawing against a paper, both with textures you can “feel”. I was however disappointed in the lack of any real “solutions” to the issue....
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October 2011
16 posts
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Mobile first is awkward for developers at first, but it’s the right way to...
– #816: Revert mobile-first media queries and remove respond.js - Issues - h5bp/html5-boilerplate - GitHub (via adactio)
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Mobile Patterns →
hugocf:
Design patterns are repeatable solutions to problems. Some of the screens you see on this site are good solutions – but there is a lot of variance in the mobile design world.
Other Pattern Sites mentioned:
iOS focus
Pttrns has big screenshots and a good variety of patterns. (…)
Mobile-patterns tends to focus on social patterns. (…)
Android focus
Android Interaction Patterns has fewer...
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The Rise of Cross-Channel UX Design :: UXmatters →
Time to start thinking about creating coherent, consistent interfaces across multiple channels beyond just the web, mobile and tablets…..
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A List Apart: Articles: Organizing Mobile →
astudyinmovement:
Love this read on Organizing Mobile, specifically the primacy it places on content in mobile context.
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If you have an apple and I have an apple and we exchange apples then you and I...
– George Bernard Shaw (via crankyangela)
Five years ago social media was 3% of our total media spend. Today it’s more...
– Coca-Cola CEO Muhtar Kent, HBR, October 2011 (via uxrave)
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Robot Panda: Understanding UI Design →
robotpanda:
I love Scott McCloud’s Understanding Comics! I read it a few years ago for a class, and I still think about it from time to time. I came across this UX Mag article about realism in UI design, and it references McCloud’s book. Symbols and icons are ubiquitous in web design, but has anyone ever stopped to think about what they mean to the average user?
The point being made here is that...
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September 2011
18 posts
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Testing Accordion Forms →
thebureaux:
by Luke Wroblewski
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ShowMeWhatsWrong.com →
I have yet to try this out but having a simple and quick way for the less technical-savvy user to create and share screencasts of their technical problems is an interesting idea.
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we love ux: The Mobile Version is Dead, Responsive... →
weloveux:
We’re at the middle point of a big shift, going from creating mobile-specific versions of websites or web apps to going full responsive. Long are the days where mobile users where a small percentage of the browser share, and it’s only going to keep growing from here.
What is responsive…
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10 Things to Know about Task Times →
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Interaction design is the design of behavior, positioned as dialogue between a...
– » Our Misguided Focus on Brand and User Experience Johnny Holland – It’s all about interaction » Blog Archive (via astudyinmovement)
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52 Weeks of UX: The First Rule of UX →
“You cannot not communicate. Every behaviour is a kind of communication. Because behaviour does not have a counterpart (there is no anti-behaviour), it is not possible not to communicate.”—Paul Watzlawick’s First Axiom of Communication
This is the first rule of UX. Everything a designer…
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mbkutz:
Digital products regularly assume that people are technologically literate … These behaviors are not consistent with the way a normal person thinks about renaming something; rather, they require that a person change her thinking to be more like the way a computer works.
Alan Cooper, et al., About Face 3
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If you are demanding registration before checkout, you need to cease this...
– Bruce Tognazzini (via crankyangela)
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Fitts’s law (often cited as Fitts’ law) is a model of human movement in...
– Fitts’s law - Wikipedia, the free encyclopedia (via jkresearch)
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